11 May 2009

EXP 3 - The 18 sketches perspectives






EXP 3 - MASHUP


1. Strauss, Neil, "How Madonna got her groove back," http://www.rollingstone.com/news/coverstory/madonna_got_her_groove_back/page , (11th May, 2009). 


2. Moore, Booth, "Prada makes a power play,"  http://articles.latimes.com/2008/feb/19/image/igw-fashion19 , (May 11th, 2009). 


3. Gellman, Barton, " Obama's moment arrives," http://www.washingtonpost.com/wp-dyn/content/article/2009/01/19/AR2009011903100.html , (May 11th, 2009). 

04 May 2009

EXP 2 - UT Map

http://files.filefront.com/13706515

EXP 2 - Images of UT

Electroliquid Aggregation
It was through inventinve drive that the inventor(s) were able to obtain fortune.
Whilst, Nobel progressed to manufacture and market... the firing of rifles and guns, Cousteau produced undersea investigations... to produce films concerning the oceans.

Full view as seen through UT

Nobel's lab
As shown above, this relates to the "ElectroLiquid Aggregation" as it dramatizes this inventors ability to produce such dangerous equipment, hence making him feel less powerless. This can be seen through the height of the building, the dark and detailed texture, bringing a cold environment. It is the ramp that leads Nobel to the meeting place, that shows warmth and a new beginning.

The Meeting Place
The meeting place, elaborates on the idea of "inventive drive" and also power. The idea of "inventive drive" can be seen through this texture, which is plain and simple yet still effective in the sense of "inventions". The use of having two frames on each side of the wall, where one contains water and the other is empty (suppose to contain dynamites) shows a collaboration and also inventive drive. The feeling of power comes through the use of the ramp, as it is steep.

Cousteau's LabThere are two rooms for Cousteau to investigate. The bottom room contains water in which he can undergo "underwater investigations" and the top room allows him to work on his theories etc. The use of blue lighting and textures for both rooms show the similarity between the invention and 'water'.

EXP 2 - The Ramps

The Ramps

Plan


On UT

03 May 2009

EXP 2 - Textures on unreal

In the meeting place, i used a texture that is much lighter than the textures of Nobel and Cousteau's Laboratory. I used a lighter texture and created a yellow tone as I wanted to show the scientists collaboration of new ideas.





In Cousteau's lab,
I played on this texture, that is using a lighter texture, when compared to Nobel's texture and applying the light blue. I believe this texture uses the idea of relationships with humankind and water.

In Noble's Lab,
I used a slightly darker texture, containing a lot of detail as it brings upon Nobel's investigations of explosives. The use of dark texture brings upon the idea that Nobel is seclusive and in the midst of regret (due to creating explosives).

EXP 2 - Textures

EXP 2 - Lecture 7

Shadow as a solid

This image focuses on ramp's shadows. It elaborates on the different shadings a ramp contains when viewed in particular areas, as seen through the image above. Using this concept i can adapt this to my building, as most of the areas contain solids and various styles of ramps. I'm going to apply various light textures, in which one side of the ramp will be darker whereas, the other side will be lighter, bringing a 3D effect towards the building and also emphasizing how steep ramps are.

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